WE CREATEEXPERIENCESPLAYERS REMEMBER.
Immersive horror, story-driven adventures and original gameplay. Built for players who want something different.
EXPLORE OUR WORLDSBUILT TO PUSH
WHAT'S POSSIBLE.
NO LIMITS.
Pretty Studios is an independent game studio creating distinctive interactive experiences with Unreal Editor for Fortnite. We combine atmosphere, storytelling and custom gameplay systems to turn simple ideas into worlds players remember.
INDEPENDENT BY DESIGN
BUILT FROM
THE GROUND
UP.
Founded by Berkan Kaya while studying International Management, Pretty Studios was built independently from the ground up — without external funding.
What began as exploring the possibilities of UEFN evolved into a portfolio reaching millions of players worldwide, positioning Pretty Studios among the top 0.5% of Fortnite creators globally. Today, the studio combines storytelling, immersive world-building and custom Verse systems to push beyond conventional Fortnite experiences.
THE DETAILS MATTER
CRAFTED TO
FEEL DIFFERENT.
ATMOSPHERE FIRST
Strong visual identity and environments designed to pull players into the world.
INTERACTIVE STORIES
Player-driven experiences where tension, discovery and choice shape the journey.
CUSTOM VERSE SYSTEMS
Purpose-built gameplay systems that extend standard UEFN functionality.
MORE THAN A GAME
PLAY CAN
MEAN MORE.
Selected story experiences weave themes such as empathy, responsible choices and safety into interactive entertainment — without losing sight of what matters most: compelling gameplay.
SELECTED EXPERIENCES.
FEATURED EXPERIENCERAPUNZEL ESCAPE [HORROR]
MORE TO EXPLORE.
THE ARCHIVE ↓

KIDNAPPED
HORROR · STORY ↗
PSYCHIATRIC ASYLUM
HORROR · PLAY ↗
ICE QUEEN ESCAPE
HORROR · ESCAPE ↗
ICE QUEEN ESCAPE 2
HORROR · ESCAPE ↗
BARBIE ESCAPE
HORROR · ESCAPE
BARBIE ESCAPE 2
HORROR · ESCAPE
HACKER VIRUS
HORRORStory-driven games built to immerse, surprise and stay with you.
Looking to turn a creative concept into a playable experience? Let's talk.

Independent. Bootstrapped.
Built for players worldwide.

